ITS 832 Chapter 13
Management of Complex Systems: Toward Agent-Based Gaming for Policy
Information Technology in a Global Economy
Professor Michael Solomon
Introduction
Simulating/Managing Social Complex Phenomena Leadership and Management in Complex Systems Serious Gaming Agent-Based Games for Testing Leadership and
Management
Single and Multiplayer Settings Summary and conclusions
Simulating and Managing Social Complex Phenomena
Study of how people interact Scale prohibits experimentation with real populations Agent-Base modeling (ABM)
Networked agents Each agent is an individual
Interaction may modify agent behavior Managing complex phenomena introduces complexity
Techniques to manage turbulent situations vary Technique success depends on responding to agent behavior
Which may change based on interactions
Leadership and Management in Complex Systems
Traditional leadership research Generally focuses on single period in time
Doesnt address dynamic relationships
Timing of leadership principle application matters Primary leadership functions
Instructional and regulatory
Developmental
Simulations offer promise to help model leadership in complex systems
Serious Gaming
Applying gaming techniques to real life situations Flight simulators
Effective for evaluating complex environments Player must interact with multiple actors and situations
Currently used for side range of training applications Leadership use
Deterministic limited scope
ABMs in serious gaming can help understand more complex interactions
Agent-Based Games for Testing Leadership and Management
ABM games with autonomous AI population Test leadership style effectiveness
Explore which styles work best in different situations
Determine the best choice for a given scenario
Current state of the art is more conceptual Advances needed in interfaces
Need to allow users to interact with simulation
Keep players engaged
Behavior Impacted by Multiple Factors
Single and Multiplayer GamesChapter 13 discussed managing complex systems and chapter 15 introduced the advantages of visual decision support. Discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policy making. First, describe what specific policy youre trying to create. Lets stick with the SmartCity scenario. Describe a specific policy (that you havent used before), and how you plan to use ABM-Based Gaming to build a model for simulate the effects of the policy. Then, describe what type of visualization technique youll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.
To complete this assignment, you must do the following:
A) Create a new thread. As indicated above, discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policymaking. First, describe what specific policy youre trying to create. Lets stick with the SmartCity scenario. Describe a specific policy (that you havent used before), and how you plan to use ABM-Based Gaming to build a model for simulating the effects of the policy. Then, describe what type of visualization technique youll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.
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